
Hold the road. Light the grove.
Plant towers on the stumps beside a lantern-lit forest road, branch every upgrade, and stop each wave of creatures before your lives run out. Every map is a painting.
Coming November 19, 2026On the App Store for iPhone and iPad, and on Google Play for Android.
Free to start. No ads, no account, plays offline.

A bamboo garden, a crystal cavern, a maple shrine, a moonlit lake. Water, mist, embers and fireflies move on top of the paint, and on an iPad or an unfolded phone you see more of each scene.






Fell foes in quick succession and the chain climbs; tap your lantern, tap the road, and a Lantern Strike hits and freezes everything there. The full trailer arrives before launch.

Thornshooter, Pinecone Mortar, Mistlamp and Stag Ballista. Three ranks each, then a two-way choice: Briar Volley or Longthorn, Deep Frost or Hex Lamp.

Armoured beetles, moles that dive underground, toadstools that heal their friends, boars that charge when hurt. Seven kinds, seven answers.

Ten bosses in eleven boss battles, from the Rotking at level 5 to the Hollow Stag at level 24. Earn three stars, then replay in Thorn mode.

Fire a Lantern Strike, call the next wave early for extra sap, and build kill chains for bonus score.

After level 5: an endless run across more than 30 painted maps, drafting boons from 26 cards. A boss closes every fourth glade.

The same run for every player each day, with your best glade and your streak. Plus daily quests, 32 trophies and Harvest Hollow skins.






Levels 1 to 5, the Wildwood Run and the Daily Run are free. One $4.99 purchase, the Full Grove, opens campaign levels 6 to 24 and their ten boss battles.